Exceptions to the non-canon rule for 'Season 0' modules include the Dreams of the Red Wizards storyline, which was turned into its own standalone "season", and modules designed to tie-in to the releases of hardcover sourcebooks: In Volo's Wake for Volo's Guide to Monsters, Underworld Speculation for Xanathar's Guide to Everything, and Rrakkma for Mordenkainen's Tome of Foes. In addition, there are non-canonical 'Author Only' (AO) Adventures: large convention exclusives which can only be run by the person who wrote it, but which the author may make available for wider play by retiring it and turning it into a 'Season 0' module. The majority of these are non-canonical, including modules written specifically for conventions, modules set outside of the Forgotten Realms, or other content intended to be confined to organized play. ![]() ![]() Instance Cost: 40 Kill Count of that specific faction per hour. Slightly improved drops/increased chance of boss pets. Challenge Mode: Like Hard-mode, but only 1 person can enter. Outside of the numbered seasons are a wide range of modules collectively known as 'Season 0' or 'Season Agnostic' adventures. Mod Ramen can get 2 minute kills in Basic Mode, and 3.5 minutes in Challenge Mode with t90 gear. Nomenclature for the module titles indicated to which "season" they belonged and their place within that storyline. This was later changed to make Baldman Games' modules convention specific.ĭesigned to tie in with the published campaigns, most Adventurers League modules are part of overarching plotlines that link to a published campaign that was being focused on at the time of release. Since Season 4, 3rd Party publishers Baldman Games were given license to write official canonical modules, much like other publishers, such as Kobold Press, Sasquatch Game Studio and Green Ronin Publishing had, while working on the main campaign modules. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule. The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. 6.3 Season 6 - Tales From the Yawning Portal.Were the franchise to continue with a sequel, it makes sense that even more could make appearances. ![]() The movie pulled a great deal from the Forgotten Realms, including five factions with long histories in the source material. For that reason, it’s not surprising that the Forgotten Realms campaign setting was chosen as the backdrop for Honor Among Thieves’ story. Arguably the most popular option is the Forgotten Realms, which has also been used for a long list of video games and books. Over the years, numerous worlds have been created for the tabletop game, allowing players a multitude of choices when it comes to where their adventure will be set. ![]() In addition to using various monsters and locations from Dungeons & Dragons lore, Paramount’s live-action reboot adapted a handful of established organizations with roots in its universe. After the first movie introduced five recognizable factions from the D&D universe, it’s worth wondering which ones Dungeons & Dragons: Honor Among Thieves 2 will employ.
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